Cinefilium
  • Films
  • Profiles
  • Universities
  • Events
  • About us
United Kingdom

National Film and Television School

Games Design and Development

University degrees: Postgraduate

Course length: 2 years full-time

This course aims to equip students with everything needed to make high-quality games across a range of styles, formats and platforms.

Overview

Do you want to create your own games? Could you run your own games company?

NFTS Games aims to give you everything you need to make high-quality games across a range of styles, formats and platforms.

“There’s no other course with this kind of approach.” Graduate Ana Ribeiro, creator of Pixel Ripped.

The two-year MA course has an ‘games innovation’ ethos, giving you the opportunity to create complete games in a unique environment, collaborating with students from across the School – from composers and sound designers to marketing and distribution students – learning not only how to create games, but how to release them and promote them across indie games and Triple-A.

The course covers practical knowledge of games software development and provides the ability to experiment with evolving technologies and techniques. Every student gets access to high-spec gaming systems and related tools. They work on both solo and group projects, with plenty of opportunities to experiment, innovate and excel – with all production costs for development met by the School.

We welcome students from a range of backgrounds – recent students have included a neuroscientist, a kickboxing instructor and a copy-writer – all you need is a passion for games, a creative spark and a willingness to learn new skills. Games development experience is welcome, but by no means essential.

Students also have the opportunity to develop industry contacts through events and visits from professionals and experts.

Find out more on our Frequently Asked Questions page.

All NFTS students can attend the School’s masterclasses programme, with recent guests including Martin McDonagh (In Bruges, Three Billboards Outside Ebbing, Missouri), Phoebe Waller-Bridge (Fleabag, Killing Eve), Asif Kapadia (Amy, Senna, Diego Maradona),  Lynne Ramsay (You Were Never Really Here, We Need to Talk About Kevin), Louis Theroux, and M Night Shyamalan (The Sixth Sense, Glass).

What you will study

The video games industry is continually innovating and evolving, and new platforms and technologies have created fantastic opportunities for technical invention and artistic innovation. This course provides the practical skills and creative knowledge to design, devise and build games, from inception to delivery. We strive to develop the creative leadership necessary to become a leading innovator and practitioner within the industry.

Students work alongside film, television and animation practitioners, developing creative and technical skills in games design, code, art, animation, production, audio and interface. The NFTS is a uniquely creative environment, enabling students to benefit from numerous collaborative opportunities across our production studios.

In the first year students undertake a series of set projects – both group and solo – during which they also learn core games development disciplines of design, art, animation, coding and production. The modules and workshops cover 3D modelling/animation, game programming (C#/Unity), game design, character creation, producing and project management. In the second year students focus on their Final Major Project, working with students from other disciplines.

Programs, Courses, Workshops

  • 16mm/35mm Camera Familiarisation
  • Directing Fiction
  • Directing and Producing Science and Natural History
  • Editing
  • Film Studies, Programming and Curation
  • Comedy Sketch-Writing for Radio & TV
  • Factual Production Management
  • Scriptwriting for Film & Television
  • Acting for Directors
  • Acting For The Screen
  • Advanced Self-Shooting
  • An Introduction to Short Filmmaking
  • Art Department – The Three Key Crafts
  • Assistant Camera (Focus Pulling and Loading)
  • Assistant Directing and Floor Managing
  • Audio Drama – From Pitch To Script
  • Budgeting on Movie Magic
  • Camera Assisting
  • Cameras for Television Production
  • Cameras, Sound and Vision Mixing for Television Production
  • Casting
  • Casting The Actors
  • Certificate Programme
  • Character Animation
  • Composing for Film and Television
  • Composing for Film, TV & Games
  • Craft Editing
  • Creative Business for Entrepreneurs and Executives
  • Creative Producing for Digital Platforms
  • Developing and Pitching Drama
  • Developing & Pitching Drama
  • Developing & Pitching Factual Programmes & Documentaries
  • Digital Effects
  • Directing Actors
  • Directing and Producing Television Entertainment
  • Directing Animation
  • Directing Commercials
  • Directing Documentary
  • Directing The Comedy
  • Directing The Documentary
  • Directing the Documentary
  • Directing the Microbudget Feature Film
  • Directing The Short Film
  • Directors’ Series
  • Documentary Production Management
  • Documentary Shooting
  • Drama Production Management
  • Drama Production Management
  • Drone Qualification Course in partnership with ICARUS
  • Edit Producing
  • Editors Bootcamp
  • Factual Development and Production
  • Factual Editing
  • Film & Disability – Managing Your Career
  • Film & Disability – What Are Your Options?
  • Film Production Co-ordinators
  • Film Scoring for Editors
  • Financing Your Feature Film
  • Games Design and Development
  • Get Started in Games Design
  • Getting A Commission
  • Head of Production
  • How Stories Work in Documentaries
  • How To Develop Killer Ideas
  • How to Pitch a Documentary
  • How to Write for Independent Cinema
  • Interviewing for Documentary
  • Intimacy Directing: An Introduction
  • Introduction to Editing on Adobe Premiere Pro
  • Introduction to Editing on Avid Media Composer
  • Introduction to Editing with Avid Media Composer
  • Introduction to Production Accounting
  • Introduction to Production Accounting
  • Introduction to Self Shooting
  • Introduction to Sound Design for Narrative Filmmaking
  • Introduction to the Film and TV Art Department
  • Introduction to the role of Digital Imaging Technician (DIT)
  • Introduction to VFX
  • Introduction to Video Journalism
  • Line Producing for Film
  • Live Sports Production with Live TV Simulator
  • Location Management for Film and TV Production
  • Location Sound Recording
  • Location Sound Recording (and 1-day Cable Making Workshop)
  • Location Sound Recording for Film and Television
  • MA Cinematography
  • Making the Successful Micro-Budget Feature Film
  • Making the Successful Short Film
  • Model Making for Animation
  • Motion Graphics and Titles
  • Observational Filming
  • Producing
  • Producing Your First Feature
  • Production Accounting for Film and Television
  • Production Accounting for Film and Television
  • Production Design
  • Production Management for Film and Television
  • Rosemary and Time: An ecological 16mm film workshop using Bolex cameras
  • Running Your Own FILM Production Company
  • Running Your Own TV Production Company
  • Scheduling on Movie Magic
  • Scouting for Commercials
  • Screenwriting
  • Screenwriting: Finding Your Voice
  • Script Development
  • Script Development Workshop
  • Script Reading and Reporting
  • Script Supervision and Continuity for Film and Television
  • Set Ready: Working in the Costume Department
  • Set Ready: Working in the Make-up Department
  • Sitcom Writing for TV and Radio
  • Sound Design for Film and Television
  • Sound for Television Production
  • Sports Production
  • Start Self-Shooting
  • Storytelling for Business
  • Summerdocs
  • Supervising Art Directors
  • The Art of Multi-Camera Directing
  • The Art of Observational Filming
  • The Business of Games
  • The Curse of Crunch
  • The Documentary Consultancy: 3 Day Intensive
  • The Documentary Consultant
  • The Script Squad
  • TV Drama: Creating The Bible
  • Vision Mixing for Television Production
  • Visually Expressive Directing
  • Where Do Documentary Ideas Come From?
  • Working in Locations
  • Working in the Assistant Director’s Department
  • Working with Composers – The Life of a Score
  • Writing and Producing Comedy
  • Writing The TV Pilot
  • Writing the TV Pilot 2
  • Home
  • About us
  • FAQ
  • Privacy Policy
  • Contact
© 2026 Cinefilium. All Rights Reserved.
We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.OKPrivacy policy