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United Kingdom

University of the Arts London

MA 3D Computer Animation

University degrees: Postgraduate

Course length: 1 year 3 months full time (45 weeks across a four-term model)

MA 3D Computer Animation is a practice-led course that explores both the theory and practice of digital 3D animation in film, television, games and interactive applications. With new and emerging technologies changing how we make, understand and experience animation, you’ll be encouraged to push boundaries and explore the practices of animation from a variety of critical and professional perspectives.

In an era of unparalleled opportunities for skilled visual players and sequential image-makers, you will create, explore and play with 3D digital technologies and develop a specialist personal practice.

The animation industry is rapidly evolving, with new developments in real-time animation and immersive digital world-building.

Through experimentation and learning of advanced technical skills, you’ll instigate innovative approaches driven by critical understanding and self-reflection.

During the course, you’ll create 3D computer animation sequences and assets, both individually and as part of creative teams comprising students from different media disciplines.

Collaborative work forms an important part of the course philosophy and you’ll work with external industry partners as well as other courses within LCC such as MA Games Design, MA Illustration and Visual Media, MA Visual Effects and MA Animation.

The course curriculum covers to two main areas:

  • Animation for Film and Motion Graphics

In this area, you’ll learn the skills to be a specialist in the latest technologies within animation, lighting and compositing. Building on the principles of animation, cinematography and film language, you’ll explore filmic storytelling and characterisation within short animated sequences, motion graphics and/or short films.

  • Animation for Games and Immersive Storytelling

You’ll learn specialist 3D animation techniques such as real-time animation, environment design, interactive design and 360° storytelling.

What can you expect?

As well as developing skills in 3D space narrative and interpreting ideas for the flat screen, you’ll also explore the differences between producing linear storytelling and viewer-led interactive experiences.

You’ll be encouraged to work across multiple formats, exploring how animation can be used in different contexts such as in the digital media, online, mobile and interactive games and installations, virtual reality (VR) and augmented reality (AR).

Work experience and opportunities

Live industry projects, workshops and professionals masterclasses, will introduce you to a field that’s constantly growing and developing, giving you skills for work in a collaborative and/or independent practice.

Through engagement with a range of industry professionals and permanent teaching staff, you’ll have access to workshops that build in complexity from intermediate to advanced levels across 3D computer animation skills.

Academic contextualisation, criticality and curiosity underpin studio practice, while collaboration across courses and programmes within the Screen School are encouraged.

The course supports progression to research at MPhil/PhD level as well as to advanced self-directed practice.

Mode of Study

MA 3D Computer Animation is in Full Time mode which runs for 45 weeks over 15 months. You will be expected to commit 40 hours per week to study.

Contact us

To register your interest and receive information and updates about studying at UAL, please complete this form.

If you can’t find the information you’re looking for or to ask a question, please contact us.

Course dates

Autumn, term 1

30 September 2019 – 6 December 2019

Spring, term 2

6 January 2020 – 13 March 2020

Summer, term 3

14 April 2020 – 24 July 2020

Autumn, term 4

21 September 2020 – 4 December 2020

Course units

MA 3D Computer Animation is delivered across four terms, starting in September and finishing in December the year after. Incorporating a summer break, this is a one-year full-time course (45 taught weeks), delivered over 15 months.

You will respond to briefs that are set to test the learning in the units described below. Each course is divided into units, which are credit-rated. The minimum unit size is 20 credits. The MA course structure involves five units, totalling 180 credits.

Autumn, Term 1

3D Computer Animation Fundamentals (40 credits)
Design for Animation, Narrative Structures & Film Language (20 Credits)

In Term 1, you will explore a range of both technical and conceptual approaches to 3D computer animation and real-time motion graphics. Work will explore technologies and processes by producing short-form animation across the 3D computer animation spectrum to set briefs.

You’ll also engage in a programme of theoretical seminars that explore the cinematic and interactive underpinning of this practice. This phase is the technical and conceptual basis for the subsequent phases of the course.

Spring and Summer, Terms 2 and 3

Advanced and Experimental 3D Computer Animation Techniques (40 credits)
Collaborative Unit (20 Credits)

In Terms 2 and 3, you will engage in experimental 3D computer animation processes and practice, developing your distinct visual voice. This is underpinned by a critical study that will significantly expand your understanding of what themes animation can address in a critical context and across interdisciplinary fields.

You will experiment widely across a technical programme introducing you to various 3D computer animation techniques. These techniques focus on pushing the boundary of what 3D computer animation can deliver, exploring formats from flat screen to AR and VR, and potential interactive approaches and games.

Autumn, Term 4

Final Major Project and Thesis (60 Credits)

In Term 4, you will use the knowledge, skills and experience gained on the course so far, and synthesise these through the production of a collaborative interdisciplinary or self-directed longer final major project and associated thesis.

The thesis is a 5000-word reflective report should show that the design and production processes carried out in your final major project exhibit the required characteristics for a Masters degree.

It should discuss the decisions that have been made and placed in the context of current industry practice and research in the area and reflect on the process and the final multimedia content to identify its strengths and weaknesses.

It is an opportunity for you to demonstrate the depth of critical understanding of your field and to show that you can objectively analyse your own work.

Programme specification

Download course specification (PDF File 211.4 KB)

Course dates

Autumn, Term 1

28 September 2020 – 4 December 2020

Spring, Term 2

4 January 2021 – 12 March 2021

Summer, Term 3

12 April 2021 – 23 July 2021

Autumn, Term 4

4 October 2021 – 10 December 2021

Learning and teaching methods

  • Lectures
  • Seminars
  • Critiques
  • Workshops

Assessment methods

  • Portfolios
  • Written essays
  • Research projects
  • Presentations
  • Critiques
  • Exhibition

Programs, Courses, Workshops

  • MA 3D Computer Animation
  • MA Animation
  • MA Documentary Film
  • MA FILM
  • MA Games Design
  • MA Screenwriting
  • MA Sound Arts
  • MA Television
  • MA Virtual Reality
  • MA Visual Effects
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